function canvasloader(){
var mycanvas = document.getElementById("canvas");
var mycontext = mycanvas.getContext("2d");
drawText(mycontext);
}
function drawText(context){
var myText = "Hello HTML5";
context.fillStyle = "#FF0000";
context.fillText (myText, 50, 50);
context.fillStyle = "#00FF00";
context.fillText (myText, 100, 100);
context.fillStyle = "#0000FF";
context.fillText (myText, 150, 150);
}
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